![]() ![]() The 12-car races prominently feature blunder after blunder, as everyone bumps into one another and causes frequent careening off the track. Racing feels (stick with me here) more reliable in its completely frenetic and unreliable ways. ![]() There are 10 courses, many of which are modified retreads from Codemasters’ recent non- Micro Machines title Toybox Turbos. The five-lap circuits are quick and that helps nicely underscore the arcade nature of this game. The other major mode, racing, homogenizes everything in that it strips the abilities from the individual vehicles in favor of randomized pickups along the track. Combined with the clusterfuck nature of the skirmishes, it’s tough to feel like there’s any greater strategy being employed. There’s an inherent lack of control that comes with the top-down presentation, meaning that it’s often difficult to play with any real precision. For example: the healer is an ambulance, the spy is the car that can do covert cloaking stuff, and the tank is a literal tank.Īll of this is great in theory, but World Series‘ style doesn’t lend itself well to proper execution. (There’s another one where you try to carry a bomb into the opponent’s base, which is kind of just capture the flag in reverse.) There are 12 different car types and each of them serves a specific role. A Battle mode pits two sides of six against each other in classic king of the hill and capture the flag scenarios. Where World Series most earnestly tries to be like Overwatch is where it strays furthest from its roots. Micro Machines World Series (PC, PS4, Xbox One ) What little is here goes threadbare before long. However, in a more meaningful way, there’s not enough substance for it to ever make good on that ambition. The ambitious imitation at the heart of this game has an infectious enthusiasm about it, like it wants to be more than we expect of it. In a way, this mimicry elevates Micro Machines World Series. The influence is immediately apparent - from the different classes of vehicles each outfitted with their own abilities and ultimates, to the identical loot box/unlockables system (don’t fret, there aren’t any microtransactions). It’s an odd fit for a top-down racer to draw inspiration from a hero shooter, but that’s what World Series does. Micro Machines World Series wants to be Overwatch. ![]()
0 Comments
Leave a Reply. |